

Despite the complaints, the game continued with the developers’ vision.īecause of the removal of quests, the game didn’t require as many engineers. While some users loved the idea of a more multiplayer-centric approach, others complained about the removal of quests, an integral part of the earlier update. In this regard, the game became increasingly like Pokémon. It harbored many changes, doing away with the extremely popular quests to shift the game’s focus to one-on-one battles.

#Mino monsters 2 evolution remove pvp item update#
The update was a bold move from the developers. The v2.0 of the iOS game got an even better reception. Mino Monsters’ second update came in 2013 when the company was already doing well. And they provided exactly that for quite some time. The founders, at that time, were 18 years and 17 years old respectively.Īfter Y Combinator’s backing, the market expected huge things from the duo.

As such, the game launched as an exciting prospect in the market, primarily for iOS users, who didn’t have a lot of competent options back then.īecause of this reason, the founders of Mino Monsters, Josh Buckley and Tyler Diaz became the youngest graduates of Y Combinator, the largest start-up accelerator program in the world. The concept was interesting to the users from the beginning itself. The game had an attractive interface and even better gameplay.
